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[XB] Game Thread Starter [Paid] 2.2.0 Beta 6

No permission to buy ($20.00)
I may be missing something obvious. :( On a fresh install, where does the TGBD API Key get configured?

I see option.tgdb_key is in the phrases, and I see the code is using \XF::options()->tgdb_key;, but I can not find anywhere to actually set the value. There is no option for it in /admin.php?add-ons/Snog-Games/options, no option in the node settings for it, and all of the code is grabbing it from XF options.

At the moment, all values being displayed on the screen when trying to create a new game thread comes back as "N/A".
 
At the moment, all values being displayed on the screen when trying to create a new game thread comes back as "N/A".
Is there a license key entered already at admin.php?options/groups/debug/#tgdb_key

It has been such a long time since I set this up, so I'm probably wrong, but I don't think you set the key - I cannot remember requesting a key. I think it is built into the addon, and there are restrictions on the number of queries a site can request a month. But I could have that wrong :rolleyes:

Could it be something else, entering the wrong URL, maybe? I usually just manually enter game details from other sources instead of using the TGDB website as I don't think it is a good option.
 
Is there a license key entered already at admin.php?options/groups/debug/#tgdb_key

It has been such a long time since I set this up, so I'm probably wrong, but I don't think you set the key - I cannot remember requesting a key. I think it is built into the addon, and there are restrictions on the number of queries a site can request a month. But I could have that wrong :rolleyes:

Could it be something else, entering the wrong URL, maybe? I usually just manually enter game details from other sources instead of using the TGDB website as I don't think it is a good option.
Gemma, greetings :)

Yep, there's a default license key in there. I'm surprised it'd be using a pre-populated key since there'd be API rate limits coming into play. I don't recall at the moment where it said a key had to be requested but it was easy enough to request one via Discord. Interestingly it generates a public and private key with the public key having a per IP limit while the public one does not.

So are you not using the TGDB data at all? I was thinking that I was getting "N/A" back for the various values as an issue related to the API but now you've got me wondering if there's something else going on. Dang it, now I may have to go down the rabbit hole of checking what's being returned in the API call. :D
 
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So are you not using the TGDB data at all?
We've not used TGDB commissioning the update that manually allowed users to input data themselves. It can be a bit time-consuming, but most of my members prefer this method as TGDB is somewhat limited in the information they sometimes provide.

We recommend our members use sites like https://backloggd.com/ and https://www.igdb.com/ along with Steam when creating game threads.

gameinput.png
 
Thanks for the info, @Gemma. 👍

I may need to go with the manual route also. ☹️ I think, though, if I do that then I'll see how much can be done using custom fields instead of the addon. For the most part I just need the basics (game info, cover art, trailers if any) and not the extra stuff like ratings or adding to lists.
 
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